ENSAIOS CONSTRUTIVISTAS LINO DE MACEDO FREE DOWNLOAD
Kalah consists of 36 seeds and a rectangular board containing 14 pits arranged into two rows of six houses each and two larger pits at the ends that serve as reservoirs oasis. We noted at the beginning of our research the observation period in the remedial classroom that what should be self-regulation by students turned into hetero-regulation by the teacher or even colleagues. I'm not so handsome. Once these initial observations had been concluded, we set the date for the initial individual interview with each one of the 15 students. Other studies that contributed to formulating similar questions were works drawing on the genetic epistemology and psychology of Jean Piaget, more specifically those related to the author's work on meanings Dolle; Bellano, ; Latansio, ; Piaget; Garcia ; Ramozzi-Chiarotino, ; Vasconcelos, ; Bianchini et al.
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What did the meanings regarding feelings about mistakes in the remedial classroom reveal? For the author, this is due to the fact that a new situation may provoke [ However, despite being nervous when teaching the game to her colleagues, after the experience she claimed she felt good, as if she were the actual teacher. I'm doing yoga and that rowdy guy can't be me. The teacher is always mad at him;" Bia [Laughs softly, looks several times at the researcher, but says nothing.
In teacher-student relationships teachers from both the mainstream and remedial classroomson the other hand, coercion and hetero-regulation prevailed, as well as mostly negative feelings and meanings such as fear, guilt, shame, anger, discouragement and sadness.
In the year in which the research was carried out his grades fell consistently over the school year, and within the group he had the most relationship difficulties.
Evoked Feelings, Assigned Meanings and Constructed Knowledge Based on Mistakes
However, when he took part in the experience of endaios the game, we found that he perceived himself differently, as a capable person.
She did not express anything about the educator in the remedial classroom. Awareness implies subjects understanding their actions. That's not me there, miss.

Interactions also became characterized by friendliness, cooperation and self-regulation. When teaching the game to the students in the mainstream classroom, he felt confident.
Ensaios Construtivistas
Regarding mistakes, Macedo ; stresses that individuals should be allowed to reflect on their actions to the point of formulating new hypotheses, even though they are considered wrong from the adult point of view, that is, offer him ebsaios to explain the path he has constructed to reach a given result.
Understanding or becoming aware of a mistake requires the individual to realize the event that caused him to fail. Observation and interview with 15 students from the remedial classroom to choose the four participants. We selected only four students of this group of fifteen due to the high turnover of students in the remedial classroom many of them barely stayed a month in the program.
And, depending on the situation, a mistake can be more fruitful than an immediate hit, for an individual that answers correctly by using only first-degree action is cognitively inferior to one who employs a theory to solve a problem, since the enasios of the former depended on proprioceptive understanding, while that of the latter was achieved by theorizing and reflection.
I guess she was thinking of something else and gave me a good piece. I'll need a DNA test on that guy. It should be emphasized that after each question, students were asked to explain why they pointed out a given feeling.
Regarding ideas construrivistas mistakes, when we showed students a snippet from the video in which they or their colleague made a mistake in the game, we observed that they did not notice at first their move or mistake; their initial interest was to analyze themselves and their colleagues in terms of individual characteristics beautiful, ugly, desirable or undesirable behavior.
To ensaaios disruption and self-regulation, we devised a dialogue, suggested by Piaget and Szeminskawhich created conflict in the ideas that students had built up so far, at times when the answers were considered as right and wrong.
Based on this method, levels of thought are taken into consideration, which, if properly analyzed by the researcher, reveal that what may be considered wrong by the adult may not be so for the child. For maceso reason, Piaget's studies on the subject are important, as they help us understand that these two dimensions are indissociable.
It became, in fact, a moment of conflict between what madedo video showed and what they thought about themselves and their colleagues. But what constrytivistas, and what we observed, is that the process is marked by the meanings assigned to grades, by the negative representation of the remedial classroom and of action viewed as either right or wrong.
He even compared himself to a colleague that he considered intelligent: This student perceived himself as someone devoid of intelligence.

When the game was interrupted for them to review their own and lin colleague's mistakes, we noticed that Alice and Dan became aware and self-regulated as they started observing their moves in the game:. I don't know why he made a mistake. Construtivistaw in beating her opponents, she started thinking about the possibilities in the game.
The researcher's procedure is flexible in the sense of using actions or questions which are appropriate to each case, to understand how the individual represents or organizes his thoughts. This was so evident that a colleague mentioned: During the interview and intervention, students were taken to an empty classroom containing only the instruments used in each stage.

That way the student can continue making mistakes; however, the mistake takes on a positive aspect, because it allows the subject to continue building knowledge by owning the mistake and constructing a new path to overcome it. On the other hand, the situations of reflection on mistakes helped students advance in their systems of meaning about themselves, about how they view themselves regarding the possibilities of action during games, their relationship with their peers, their relations regarding authority and about what it means to learn.
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